Direction of Pidgin development

Etan Reisner pidgin at
Mon May 7 22:00:39 EDT 2007

On Mon, May 07, 2007 at 12:09:15PM -0400, Dale Worley wrote:
> I'm in no position to make a recommendation as to how to deal with this,
> but I do know that it is an example of what happens when projects
> approach *real* success -- All sorts of user interaction issues become
> more important, and "bringing the software to market" includes an
> increasing amount of work which isn't "getting the code to work".  The
> usual estimate is that 1/3 of the work is getting the code to work, and
> 2/3 is needed to polish up the software to the point that
> non-specialists can use it conveniently.
> Dale

What is your definition of *real* success? There are at the very least
multiple tens of thousands of gaim/pidgin downloads (if not multiple
hundreds of thousands). Does that not qualify as *real* success in your

The other thing to keep in mind is that pidgin, being an open source
project, has no real 'market' to bring 'the software' to. Whether people
use or don't use our project has little real world effect on us, I for one
would work on it regardless of whether anyone else used it.

I'm not entirely certain what the point of this post was either.


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